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Map editor, meshes runtime generation.
Hello, I am creating a map editor working during runtime for my game, but i have troubles understanding how meshes actually work. For now, I acheived, using the Triangulator.cs class from the unify wiki, to create meshes and to use a material set to Sprite/diffuse with a texture set to repeat mode to create platforms by clicking on the screen ...
Sep 27, 2017
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