
SuperCombo Wiki
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Street Fighter 6 - SuperCombo Wiki
Game DataGlossary
Street Fighter V - SuperCombo Wiki
Street Fighter V - SuperCombo Wiki
Help:Glossary - SuperCombo Wiki
The power and effectiveness of Super Combos does vary from game to game, but the key factor of a Super Combo is that it requires energy from a secondary Super Meter.
Street Fighter 6/Elena - SuperCombo Wiki
A target combo ender for 6HP that rewards Elena with 2,000 damage and respectable oki with a +40 knockdown - similar to the knockdown from Rhino Horn but with an extra plus frame.
Street Fighter 3: 3rd Strike - SuperCombo Wiki
Street Fighter 3: 3rd Strike - SuperCombo Wiki
Soulcalibur VI - SuperCombo Wiki
Welcome back to the Stage of History! Introducing the newest entry in the SOULCALIBUR series! Experience all-new gameplay mechanics with the most beautiful graphics the weapons-based …
Street Fighter 6/Akuma/Combos - SuperCombo Wiki
It's important to have moves that force stand to allow for all combo enders. 2HP and 4HK have notably higher damage, the former has less scaling and the latter has juggle properties.
Street Fighter - SuperCombo Wiki
Street Fighter is the name for a series of fighting games created by Capcom. Each Game in the Street Fighter library includes a series of updates over time, often leaving no single definitive …
Street Fighter 6/Ed - SuperCombo Wiki
While SA2 is most often used for its versatility, SA3 is Ed's strongest combo and juggle ender for cashing out damage in heavily scaled combos. ... While expensive, SA3 is also Ed's fastest …