Kyle is a writer who focuses mostly on motoring and motorsport-related content. His future in the automotive world has been guaranteed since he was a kid, as he remembers rattling off the names of car ...
This repository contains my journey of learning C++ with Data Structures and Algorithms (DSA). It includes coding practice, STL usage, pattern programs, and topic-wise notes.
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...