Photo by Nathan Engel The line separating films from video games has been getting fuzzier for years, but what's happening now ...
AI-generated 3D modeling belonged to research labs and Hollywood studios. Today, it’s seeping into classrooms, social media ...
The line between reality and virtual worlds keeps getting blurrier. Players now expect game environments that breathe, light that behaves naturally, and characters whose expressions feel genuine.
‘Animation companies are under pressure, being asked to do more with less each year.’ Enter Unreal Engine, Epic Games’ Rob Di Figlia argued at MipJunior In unveils, Di Figlia sneak-peeked a 90-second ...
Nigel Sinclair suggests that new technologies such as AI-driven scene generation, volumetric capture, and real-time AR integration are already being tested in experimental projects. These tools ...
DRIMAGE (CEO Jeong Woo-yong) announced that full live service for the new large-scale MMORPG developed by Aqua Tree, “Architect: Land of Exiles” (hereafter, Architect), will begin at 12:00 noon on the ...
Games I've been waiting 6 years for Pokemon to bring back its cutest features, and Pokemon Legends: Z-A has given me hope that I'll get what I want soon Pokemon Pokemon Legends Z-A and Arceus are true ...
While it’s increasingly common for racing sim developers to visit racing circuit and laser-scan them to capture the minute details of the track surface, the trackside furniture and the precise ...
Chaos’ Chris Nichols on how Chaos Arena and Chaos Vantage bring real-time ray tracing to virtual production, with no game ...