Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
⛰️ Procedural Terrain Generator: A procedural world tool that uses mathematical noise functions. 🌳 Creates unique, randomized 2D or 3D landscapes. Focuses on generation algorithms. ⚙️ 🗺️ ...
Computer science is the study and development of the protocols required for automated processing and manipulation of data. This includes, for example, creating algorithms for efficiently searching ...
Machine learning is the ability of a machine to improve its performance based on previous results. Machine learning methods enable computers to learn without being explicitly programmed and have ...
Abstract: Video game development faces increasing challenges from higher player expectations and expanding budgets. Procedural Content Generation (PCG) addresses these issues by reducing developer ...
In this work, we introduce Prometheus, a 3D-aware latent diffusion model for text-to-3D generation at both object and scene levels in seconds. We formulate 3D scene generation as multi-view, ...
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