Artists are hardworking—they gladly embrace long, tedious multi-step processes in search of magic! This is probably why in the early 1900s, Émile Cohl hand-drew 700 drawings to bring life to his paper ...
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
Reallusion adds AI motion capture to iClone 8.63 via its new Video Mocap plugin, powered by QuickMagic and charged per video ...
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old ...
Modern motion-capture systems are the product of a century of tinkering, innovation and computational advances. Mocap was born a lifetime before Gollum hit the big screen in The Lord of the Rings, and ...
Apple has acquired a U.K.-based started called IKinema that is using motion capture for real-time video production. Financial details of the deals haven’t been disclosed. The acquisition of IKinema ...
Motion-capture – or 'performance-capture', to give the method the actor-friendly name it's more recently come to be known by – has now become the norm for the contemporary blockbuster. We barely bat ...