Game worlds are getting bigger, denser, and faster to build. A decade ago, every crate texture, fern, and NPC face passed ...
If you’re a game developer or animator, chances are you frequent sites like the Unreal Engine Marketplace, Quixel, ArtStation Marketplace and Sketchfab Store. The days of buying assets from each of ...
Crucible announced the Emergence Marketplace for interoperable Web3 game assets, taking the world a step closer to an interoperable and open metaverse. It will launch this summer. The company said the ...
Third Person Shooters Take a bow, Arc Raiders players: your degeneracy surprised even Embark, which didn't expect all the wallhacking – "We have to continuously find ways to waterproof the experience" ...
Typically, when a game shuts down, all the intellectual property rights get stuffed into a vault, all of the assets get locked away, and all of the source code gets buried under legalese. What rarely ...
Another heavyweight of the gaming industry seems to be wrestling with the shaky legality of generative AI. Valve, who owns the game client and storefront Steam, is reportedly stopping games that use ...
As video games become more graphically realistic it becomes difficult for developers to design a game world in a way that is totally representative of any real-world inspiration for the location, ...
The Indie Game Awards has retracted two awards from Clair Obscur: Expedition 33, after the developers admitted to using ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Funko has sold its game studio to Goliath as it attempts to streamline its business in the wake of ...
Epic Games is increasing its efforts to ensure developers and asset makers are not profiting from copyrights and trademarks they do not own. For example, Unreal Engine 4 user Yoeri Vleer observed via ...
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I Want More Video Games to Follow This "Lazy" Trend
Video games are expensive, but the same can be said for video game development. Making games can be a costly and time-consuming process, which is why developers often try to cut costs by cutting ...
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